Sunday, December 04, 2005

A dark beer

Finished level 1 and 2 of mini circle 3 with an overall score of 99% & 98%. Indeed the solving of these problems goes quicker and quicker. Occasionaly you will encounter one or the other problem which still ask you to solve it step by step. You also discover new things about problems why certain variations are played. Sometimes I find alternative solutions to the same problem but which either give you a definite advantage or which isn't the shortest variation but finally also leads to mate.

The thing is try to avoid as long as possible to memorize but go instead step by step through the moves and explain to yourself why these are the best moves.

If you are not agreeing with the solution given by the program you can always play your idea against the computer. Then you originally idea can be tested.It can have a quite an enlighting effect on your reasoning. You will soon discover for instance why certain fields are weak and how to exploit them.
Furthermore as you will think in squares which are being covered or not it will become easier to induce certain mating patterns. As the eventual goal and handicap of the program is that it is mainly focussed on mates, you can consider this as a refreshment in "How to mate your opponent in 1209 ways" but it would also be benifical if you learn the fields coverd by the individual and combined pieces. Then you will see the flight-squares of the king.
A king in the field has eight flight squares. At the edge of the bord 5 and in the corner 3. To give him checkmate you have to add one, the field where the king stands on. Flight-squares can be covered by his own pieces or by your pieces.
So if you know how many squares and which certain geometrical figures have been covered by the various combination and cooperation of your attacking pieces you will find it much more easier to induce a definite blow.

Speaking of a blow, here is game (OTB, 2hr 40 moves, 1hr 60 move, 15min KO) which I really like, although not perfect it sure adds some flavour to my beer



Maras,Raoul - Montse(1513) [E61], 28.10.2005
[scully] (=name of my computer)


1.d4 Nf6 2.e3 c5 3.c4 g6 4.Nf3 Bg7 5.Nc3 cxd4 6.exd4 0-0 7.Be2 d6 8.0-0 Bf5 9.Bd3 Bxd3 10.Qxd3 Nbd7 11.Ne4 Qc7 12.Nxf6+ Nxf6 13.Bd2 e5!

(the strike on e5 was already prepared when I moved the Q to c7, just waiting for the right moment)

14.dxe5 dxe5 15.Qb3 Rad8 16.Bc3 e4 17.Nd2 Rd3 18.Rad1 Ng4
















This is my sweet Knight, showing her eternal love to kick ass

19.f4 exf3 20.Nxf3 Rxf3 21.g3 Rxg3+ 22.Kh1















It is time to end his misery.


Rg1+ 0-1


There is an alternative continuation possible staring on move 19 for Black. I overlooked it during the game but is as deadly.

Played last friday another lifeless game, I had really no inspiration and decided to call it for today. I suggested a draw which he immediately accepted. (19 moves equal position)

Something definitely went wrong. It might have been the beer. I usual settle for a blond beer, my opponent gave me dark one.

- I should be more cautious next time and see If I get the right beer -

3 Comments:

Blogger Jeff said...

Hey I really like your blog. Congrats on your success with the tactics problems. Where did you get the artwork on your latest post? Are those screenshots from some game or did you make them yourself.

5:34 AM  
Blogger Pale Morning Dun - Errant Knight de la Maza said...

Great post. I love the dramatic images before the killer blow.

I think you have the right idea about forcing yourself to understand the moves rather than memorizing. Memorizing can be a dangerous side effect of doing mini circles. It is falsely reassuring. Any effort to avoid memorization and improve understanding will be rewarded.

8:30 PM  
Blogger Pawnsensei said...

You buy each other beer before you play? Cool. Does it take the pressure off of the game since you start with a nice gesture?

PS

5:49 PM  

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